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Thread Statistics | Show CCP posts - 12 post(s) |
Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.07 04:49:00 -
[1]
Originally by: john roe
Originally by: Cavalrus out of curiosity does anyone know if its possible to change the route you take to eve? as in can i tell my computer to avoid telecity???
VPN tunneling. try it, may works.
I am also experiencing horrific packet loss (constant 20-40%) at telecity while running the ping trace. Whats this VPN tenneling you speak of as it seams this may be the source of my problems...
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.07 10:49:00 -
[2]
Managed to replicate this quite easily by letting my ship sit docked and not do anything for 10mins then try to load the regional market. Had Logserver and Ping Plotter running and submitted a bug report with said files. Unfortunately as the singularity client won't install no matter which way i download it i had to do it on Tranquility. Hope it helps at least a little, i'm dying here lol
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.09 05:35:00 -
[3]
This is really killing me CCP, can we get at least a progress update? Its going to be costing players and money soon, i know i can't afford to pay for something i can't use...
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.11 03:37:00 -
[4]
I agree with you guys whole-heartedly, come one CCP, give us an update or SOMETHING!
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.12 11:39:00 -
[5]
Originally by: Nherann I don't know if this will help as a trouble shooting aid or not, but for what it's worth...
I've been trying to solve a really wretched socket-closed issue (I can't stay connected for more than a few minutes) and to that end I've been running PingPlotter in the background to try and track down the underlying fault. Maybe it's just me and my situation, but so long as PingPlotter is active, my connection to the game is rock solid. (One disconnect in something like 10 hours of play.) The moment I turn PingPlotter off, the disconnects immediately start again.
I've also noticed that having pingplotter running increases stability somewhat, but unfortunately no where near as much as it has for you. Ready to top myself...
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.14 07:04:00 -
[6]
Originally by: Danica Calisto Edited by: Danica Calisto on 12/04/2009 12:19:08 Edited by: Danica Calisto on 12/04/2009 12:15:08 I am starting to wonder whether legal action based around "failure to comply with terms of service / paid subscription content" is something anyone is considering atm?
I for one have been researching into this problem for a while now, and the fault mainly seems to lay with poor quality traceroutes to CCP's servers... eg. a poor telcity, godaddy (most seem to be around hong kong, or london) server causing massive amounts of dropped packets from said servers (my personal packets lost was around the 70 - 80 percent mark at one stage), amounting to dropouts ranging from seconds, to minutes, to hours depending on the users traceroute path.
Most seem to be Vista, or service pack XP users, in southern Earth areas (a few northern hemisphere as well, it seems now), most of who are on particular high end ADSL or ADSL2+ connections.
I for one, being an Australian, pay upward of $25 AU a month to play EVE, and have been throwing my dollars down the drain since NOVEMBER 08 (Yes, count it CCP... that's 5 WHOLE months!) suffering this packet loss issue, with socket disconnections now ranging between 2 to 5 minutes of game time before crash to login.
You (CCP) were able to put your efforts into releasing another fine upgrade to your servers, and yet another fine expansion pack... with the same buggy issues included? People are still complaining about issues 5 months after they originally surfaced!
I certainly hope that CCP will be recompensating those players who reported the dropouts, in some manner. I have been playing EVE faithfully since 2003, and feel somewhat jaded that my 3 VERY lengthy petitions have so far been met with "we're working on it", "ask your ISP what their problem is" or "we can't help".
We have established that it's not our ISP's! We have established that it is not your faithful subscriber's machines!
We have all heard the run-around answers before!
What exactly are we paying you for CCP?
Edit: Just thought I would add that, while typing this forum post up, my eve connection dropped twice! And not once did I even get a second of dropped connection, nor even a slight crackle, in the Ventrilo alliance chat that I was talking in the whole time!
I hope someone has actually read this CCP, i know i'll be petitioning AT LEAST the potential game time i've lost...
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.14 12:13:00 -
[7]
Ok CCP i am 3 seconds from commiting murders. I have just setup EVE on a different computer, with a different version of windows, with a different router, with a different internet connection, with a different service provider, from a different location, AND GETTING EXACTLY THE SAME PROBLEM.
So in conclusion: NOT A CLIENT SIDE PROBLEM - ball in your court.
Interestingly it was god damn telecity again screwing me over, how bout getting a list of the problem locations and re-routing? It seems to be the same few.
Who else is getting telecity issues and where are u located? I'm east-coast Australia
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.16 05:21:00 -
[8]
Originally by: Rezaa Well for my part;
I was getting tons of random socket errors. I could play for 3 hrs and nothing, then all of the sudden I couldnÆt play more than 5 minutes with out getting disconnected 5 times in a row. Need less to say this drastically affected game play. I couldnÆt deploy drones, I always had to refit to perm run my tank ECT. Needless to say this was very annoying to corp mates as well.
So I decided to do some investigating of my own (client/network side). To make a technical and (to some) boring topic shorter, with the current build the network-client protocols seem to have been changed, with regard to latency. For most people this shouldnÆt be a problem.
HOWEVER; for the people using wireless routers in high EMI zones (Close to power lines ECT) this can be a serous problem. When a wireless router encounters high EMI interference then tend to ôburstö backlogged packets (some do more than others). In effect what you get is erratic connection loss. (Over very short periods of time)
Solution; in my case switching back to a hard line router for my gaming PC COMPLETELY ELEMINATED the problem. Since I seen the correlation of ôbursting packetsö and ôsocket errorsö, and switched back to a hard line router I have not had a SINGLE disconnect.
I canÆt promise this will fix other peoples problems. But if youÆre on a wireless router give it a try. And given other posts in this thread I strongly believe this is the root issue.
I'm not really close to powerlines but i'll try this out and get back to ya, thanx for the research, maybe CCP should give u a job lol.
And on a side note i don't see anything in the 1.1 patch notes about the socket errors, i hope for everyones sake CCP u just accidently left that text out...
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.17 04:39:00 -
[9]
Originally by: Rezaa
Originally by: Gutsa i have a belkin router, changing to a d link gaming router can fix this problem?
I would suggest switching to a hard line, at least temporarily. With out knowing how D-link deals with EMI there is no way of knowing if itÆs a step in the right direction. If a router is UL listed then it must deal with moderate levels of EMI. (ThatÆs a requirement for certification) However the method used to combat EMI is left up to the individual manufactures. As I understand it some brands use spread frequency shifting wile others use ôburstingö (Lots of info/packets sent in a very short time) and with out knowing up front which is used, you may be throwing your money away for nothing.
I tried a hard line to my router but unfortunately no dice, thanks for the attempt tho mate. As for you and your patch CCP, took all of 30 seconds before i was disconnected again... =/
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.18 05:07:00 -
[10]
Hey Rezaa i've noticed my new trace route doesn't have telecity in it which is a bonus but now the last few hops have like 5% packet loss each so i'm still getting disconnected a fair bit =/
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.23 11:16:00 -
[11]
Still waiting not so patiently CCP....
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.04.26 13:15:00 -
[12]
Ok now this kinda ****es me off. Last nite i logged into to change some skills, and low and behold it didn't take 5 mins... so i thought, whatever i'll open the market that'll screw things up, but no... so thought, number of pilots in space on the map with hang things up... surely enough, no... hrmmmm. Now at this point i was still very skeptical. So i decided to undock *gasp* for the first time in a month... it worked. I made a few jumps... everything fine. So i did some missions... an hour in, still no problems... SO SERIOUSLY WTF IS HAPPENING!? I have not changed a single thing in any way what-so-ever! Have u done something in the last few days CCP? Has anyone else experienced this? (i sincerely hope so) There has to be some kind of explanation, but i don't have one. For the sake of everyone posting in this thread i hope someone somewhere can explain this...
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